NBA 2K27

Miggs Build Vault

Tell it how you want to play and how many cap breakers you have. It ranks every 99-overall build (Free Throw maxed) for that, puts the best match on top, and shows what to tweak in the builder. How builds are ranked

Best builds

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Pick a build

Select any build on the board to see its exact frame, base ratings, where each cap breaker goes, the badge loadout, and the steps to create it.

Compare

Pin up to three builds from their build sheets to line them up here.

How builds are ranked

Every build gets a score for its position and, if you pick one, your playstyle. The board sorts by it. The score adds up four things:

  1. Badges. In each of the six badge categories, the build gets the badge loadout that fits its badge points and slots and adds the most value. A badge is worth how much it matters (0.5 to 10) times its tier: Bronze 1, Silver 2, Gold 3, HOF 4. With no playstyle picked, what it matters is set by the position. With one or two picked, it's 35% position and 65% playstyle. The loadout on each build sheet is exactly what gets counted.
  2. Takeovers and animations. The best takeover in each of the five disciplines counts, and so does the best contact dunk, alley-oop and layup package: how much it matters × its tier × 0.75. A takeover counts as tier 2, and Elite contact dunks off one as tier 4. None of these cost badge points.
  3. Ratings. 0.08 × the weighted total of its key ratings, so higher key ratings still count between badge thresholds. Points past the last rating that unlocks a badge that counts here only count a quarter. For example, Vertical past 90 unlocks nothing more at PG, so a 96 barely beats a 90.
  4. Standards. Minus 30 for every point a rating falls below the position's standard. Zero weak spots means the build meets every standard.

Height isn't part of the score. The best-match card names a taller build when one scores within 5%, or you can use the height filter or sort by Tallest first. Cap breakers raise final ratings, which changes badges and the score. Each build gets its best placement for your setup, up to 5 on one attribute, meeting your minimums and badge filters where it can. A new placement never puts a cap breaker past the last rating that unlocks anything. Changing your cap breakers re-ranks everything.